(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Hi there!

Well the tip off is right here:



C:\Users\r\Documents\Unreal Projects\OceanProject 4.8\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp(484): error C2039: 'LineTraceSingleByChannel' : is not a member of 'UWorld'
1>          C:\Program Files\Epic Games\4.7\Engine\Source\Runtime\Engine\Classes\Engine/World.h(503) : see declaration of 'UWorld'
1>C:\Users\r\Documents\Unreal Projects\OceanProject 4.8\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp(853): error C2039: 'LineTraceSingleByChannel' : is not a member of 'UWorld'


LineTraceSingleByChannel is absolutely a function in UWorld in 4.8!

You must not be compiling with 4.8 somehow?

There’s no way the compiler should miss finding LineTraceSingleByChannel !

GetMainAudioDevice is also new in 4.8

I’d recommend doing :

  1. delete intermmediate folder for the plugin and your main project
  2. delete sln,suo,sdf for main project
  3. right click on .uproject, and select switch engine version to 4.8
  4. recompile both main project and plugin

I’ve been compiling just fine in 4.8 and you simply should not be getting told by compiler that functions are missing that are new in 4.8


You could also try compiling for Development Editor 64 just for more test data.

Do keep me updated on your progress with !



[QUOTE=;311109]
Thank you  and  for the new nodes.
 entire BP suite makes working more convenient with every update!
Thank you again  for working on !
[/QUOTE]


Woohoo!

Glad you are enjoying my Victory Plug !

:)

:)

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