(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Actually, RE: Zeus’ post, they aren’t foliage actors, they are speedtree static meshes. 4 unique meshes, about 2-3K polys, no wind, collision, or bones. I removed the speedtree vertex part of the material to get it working with Z’s spherical projection, so it’s not even doing the smooth LOD. It’s just a plain mesh really which is why I’m surprised it’s having such poor performance. Would it be better to import it from an FBX file instead of the speedtree importer?

J^2

P.S. Is there a Mac version of the plugin I can grab?