(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Victory BP Library 4.7.3

**Plugin Up to 4.7.3

Solution to PhysXInclude IsFinite**

Dear Parvan, and Anyone with Linux/issues,

Please try getting my latest version (4.7.3) which I just uploaded!


**Thank You to Epic RCL**

**Epic Staff member RCL** posted extremely helpful solution to the!

https://answers.unrealengine.com/questions/178295/47-final-physx-error-isfinite.html

The

It seems that these math libraries, included for Saxon Rah’s random nodes, were causing the issues. See RCL’s post above for more information.

Originally in .h file of Victory BP Library



#include <chrono>
#include <random>



**My Solution**

I moved these included math libraries to AFTER the PhysXIncludes, so they dont conflict with PhysX function names.



```


//~~~ PhysX ~~~
#include "PhysXIncludes.h"
#include "PhysicsPublic.h"		//For the ptou conversions
//~~~~~~~~~~~
 
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//									Saxon Rah Random Nodes
// Chrono and Random

//Order Matters, 
//		has to be after PhysX includes to avoid isfinite name definition issues
#include <chrono>
#include <random>


```



**Result:** We get to keep  of the PhysX code as well as Saxon Rah's awesome Random Number BP nodes.

Let Me Know

Let me know if fix was sufficient or if a more advanced solution is required!

Enjoy!

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