(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

's Instanced Static Mesh Editor

I added a new to my Vertex Snap Editor Plugin which is an optional plugin that comes with my Victory BP Library!

=iC1sjgalEJg


**Super-Efficient Way to Render 1000s of Meshes!**

In  video you can see my frame rate go from 9 fps with 1500 static mesh actors in the scene, back to over 100 fps, with the simple press of a key! And  the geometry in the level is preserved!

You can now easily create a super efficient instanced static mesh from a selection of regular static meshes, and also undo the process to make individual edits!

**I explain everything in the video!**

Installation Instructions


Enjoy!



PS: Make sure to get my latest plugin version, it includes a fix for maintaining vertex shape choice as well as current vertex scaling (change vertex scaling with  and ] keys)