(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

**Get Rendered Actors

Get Not Rendered Actors!**

You’re understanding is correct, I have now fixed my BP nodes, Get Rendered Actors, and Get Not Rendered Actors, to work correctly in 4.6.1!

Get my latest download and enjoy!

I’ve tested these node as now working correctly.

They will indeed tell you when actors are not being rendered by the engine, such as when you are facing the other way while in-game :slight_smile:

You can use my Get Rendered Actors node to find out the entire set of actors that have components that are currently being rendered by the engine!


**MinRecentTime**

You can use MinRecentTime to adjust what qualifies as "Recent enough"

So if you use MinRecentTime = 2, my nodes will return  actors that were rendered within the past 2 seconds.

The default is really small because you generally just want to know which actors are currently being rendered, with no margin for "relatively recent."

Download (6.5mb)

UE4 Wiki, Plugin Download Page
https://wiki.unrealengine.com/File:VictoryPlugin.zip

Enjoy!