Hi again Rama! I asked what you told me in the answer hub. Here it is: Change game's culture (language) during runtime (without restart) - UE4 AnswerHub
I hope someone solves this because well… I’ve been messing around with your binding Bps and ohh boy! They work soo good! Here is a picture of my Menu. But I have one question. What if a input have 2 or more bindings asigned? For Example. SHOOT; Left Mouse Button and Gamepad Left Trigger. Next week I’m going to buy a compatible gamepad with ue4 and try it out but I would like to know your point about it.
About my experience with the bindings bp: The menu you see below is not a widget hud menu. They are indeed static meshes and the mouse is not a mouse, but another static mesh projected on a plane. Why? Because VR, that’s why. In short, I had to cheat all the menu functionality. What does that means? well, I used the bindings with UE4 savegames for the strings and had no problem with them and also the info from the bindings BPs can be easily used anywhere.
In the other hand, I hope Epic Games will put more time working on the localization management. I don’t remember where, but they said this is not their main area because big companies use their own localization systems and they haven’t asked them to work on that but… what about the indies? I know a lot of developers don’t pay too much atention to localization but in a sales perspective… it is HUUUUGE.
Anyways, thanks for the awesome work Rama