New Node: Get Attached Actors!
** is a new node as of 12/28/14!**
node gets actors that are attached to the input Parent Actor!
node was originally inspired by !
Here’s the final C++ code I created for node:
void UVictoryBPFunctionLibrary::Actor__GetAttachedActors(AActor* ParentActor,TArray<AActor*>& ActorsArray)
{
if(!ParentActor) return;
//~~~~~~~~~~~~
ActorsArray.Empty();
ParentActor->GetAttachedActors(ActorsArray);
}