(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

New Node: Get Attached Actors!

** is a new node as of 12/28/14!**

node gets actors that are attached to the input Parent Actor!

node was originally inspired by !

Here’s the final C++ code I created for node:



void UVictoryBPFunctionLibrary::Actor__GetAttachedActors(AActor* ParentActor,TArray<AActor*>& ActorsArray)
{
	if(!ParentActor) return;
	//~~~~~~~~~~~~
	
	ActorsArray.Empty(); 
	ParentActor->GetAttachedActors(ActorsArray);
}