I guess I should have explained my suggestion better (but I was trying to be quick hehe). I meant using the arrow keys to nudge the actor a one (grid) slot. Sometimes you want to move that actor one space over and but the mouse moves it two, or three. It really becomes a pain when working with large objects, etc.
Hey Rama, this looks really great and just what I was looking for (with the Vertex snapping). Tried to install this for a project using UE 4.1 and I see that the tools are enables and can see Victory items in the Blueprint window, but I do not see the referenced “10. You should now see the Victory Editor HotKeys button in the top left” item, nor do any of the hotkeys seem to be working. I followed all of the install instructions from the wiki very closely. Any ideas?
Remove the semi-colons to make this active, AFTER making sure you are seeing the extra BP nodes as well (mainly for other readers)
If anyone uses this and their editor crashes on load, just comment the above lines back out and you will be fine.
My plugin cannot hurt your Engine install, you just have to comment out the above and follow the steps in order
Oh you know
the wiki formatted my config file lines funny
See if that helps!
I’m not sure if you are considering taking requests, but if you are, and if this would be simple to make…
Would it be difficult to make a textbox node, just something simple that when it gets a mouseover event or something, it listens for keys, and when it gets another event, it spits out what it received as a string or something?
I’ve seen other people trying to make text entry with blueprints and it turns into a big long tree of keys, I was wondering if there was an easier way to do this.
I imagine the upcoming slate editor(I think it will be called UMG now) would be able to do this easily, but I think I remember hearing this would not be coming out for at least a few months.
I fixed the issue you described where you’d end up selecting different source vertices while holding down the v key over different target vertices.
Now you can only select a single vertex per press of the snap key!
and while you hold down v, you can select as many target vertices as you want, and even if mouse cursor overlaps other source vertices, while the source actor is moving around, they will not be selected!