(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

I’m using an older version of the Victory plugin, and am using the “Victory Simulate Key Press” but trying to make it so that W, A, S, and D can simulate axis controls, but under the event type, if Axis is selected, there is no way to set what axis to simulate.
Is a of the newer version of the plugin at ?

Alternatively, does the plugin have a node that assigns the keyboard to a different player index?

Thanks for making awesome plugin by the way, it has saved a lot of .