Rama
(Rama)
January 18, 2017, 4:30am
1875
Hey!
First of , thank you for you amazing work!
I recently found out about your VictoryEdEngine plugin while looking for a good workflow for instanced static meshes. The ability to convert static meshes to instances back and forth looks absolutely amazing, but unfortunately I can’t get it to work. The plugin appears to be installed correctly. I get the overlay on the top left, as well as the vertex visualization and snapping. Selecting multiple static meshes and pressing i and shift+i, however, doesn’t do anything.
Does still exist in the latest version for UE4.14? Is there something I could be doing wrong?
Hi there!
For everyone, the 4.14 version of Victory Ed Engine is here:
4.14 Victory Ed Engine, Vertex Snapping and Instanced Static Meshes:
https://wiki.unrealengine.com/File:VictoryEdEngine.zip
(media fire links)
Answer to your question:
Please make sure to follow the mandatory setup step of using my VictoryISM class that is part of Victory Plugin, or your own C++ Instanced Static Mesh actor class, a BP Created class wont work
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https://wiki.unrealengine.com/'s_Vertex_Snap_Editor_Plugin#Mandatory_Setup_Step
“First of , thank you for you amazing work!”
Hee hee!