(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

How to Ensure Maps Get Packaged With Your Game

Hi there!

I responded on Git hub, with 2 solutions that are already built into UE4, as well as the fact that I rely on my Load Level instance BP node for my own game and it has worked great in packaged win32 and win64, development and shipping.

/EpicGames/UnrealEngine/pull/2320

For those without github access, if you ever find maps are not packaging with the game, you can use 1 of these 2 solutions, that are already built-in with the Engine!

Again I myself have not needed to use these 2 solutions, my maps are stored in a Maps folder and they package great even though not directly referenced as a sublevel, which is what gives my BP node its great usefulness (not having to store the sub-levels in the level list)

I have a wiki on adding non-uasset or uasset/umap files to your cooked build here:
https://wiki.unrealengine.com/How_To_Package_Extra_NonUASSET_Files_With_Your_Game

:heart:

Manually specify maps to include in packaged game

Can add an entire folder of UE4 assets if you want to!

Use “Additional Assets to Cook” for .umaps!