(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

's ISM Editor is Back! Fully Operational in Plugin! Packages!

's Instanced Static Mesh Editor

A while back I added an Instanced Static Mesh Editor to my Vertex Snap Editor Plugin, which is now a separate plugin from Victory BP Library:

Victory Ed Engine ~ Vertex Snapping and Instanced Static Mesh Editor

There was a bug in my setup that prevented the Instanced Static Meshes from working in a packaged game, and I’ve now fixed that bug!

So now my Victory ISM Editor is fully operational for your level-making needs!

You can now easily manipulate Instanced Static Mesh instances in the level viewport in world space!

And it works in a packaged game!

New Video I Filmed Today!
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Original Video Introducing the Concept of Instanced Static Mesh
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**Super-Efficient Way to Render 1000s of Meshes!**

In  video you can see my frame rate go from 9 fps with 1500 static mesh actors in the scene, back to over 100 fps, with the simple press of a key! And  the geometry in the level is preserved!

You can now easily create a super efficient instanced static mesh from a selection of regular static meshes, and also undo the process to make individual edits!

**I explain everything in the video!**

Installation Instructions


Enjoy!