(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

I have a good idea for a node.
If you can take the vertices positions from an obj you can use them to generate mesh ( still without UV ) but can be a really cool .
It will give the user to add obj meshes to packaged game.

Procedure.
1.Obj->Extract vertices locations.
2.Iā€™m pretty sure you are familiar with one :slight_smile:

We will be able to use a projected material on it.

is an inside of an obj file file exported from blender ( a simple cube ) Just used a text editor to open it:


# Blender v2.75 (sub 0) OBJ File: ''
# www.blender.org
mtllib untitled.mtl
o Cube
v 1.000000 -1.000000 -1.000000
v 1.000000 -1.000000 1.000000
v -1.000000 -1.000000 1.000000
v -1.000000 -1.000000 -1.000000
v 1.000000 1.000000 -0.999999
v 0.999999 1.000000 1.000001
v -1.000000 1.000000 1.000000
v -1.000000 1.000000 -1.000000
vn 0.000000 -1.000000 0.000000
vn 0.000000 1.000000 0.000000
vn 1.000000 0.000000 0.000000
vn -0.000000 -0.000000 1.000000
vn -1.000000 -0.000000 -0.000000
vn 0.000000 0.000000 -1.000000
usemtl Material
s off
f 1//1 2//1 3//1 4//1
f 5//2 8//2 7//2 6//2
f 1//3 5//3 6//3 2//3
f 2//4 6//4 7//4 3//4
f 3//5 7//5 8//5 4//5
f 5//6 1//6 4//6 8//6

It seems like it can work, you need to do is to make a function that will parse these kind of tables.

So what do you say bro?! :slight_smile: