Crash after any action

After: Compile or Save or Import, or ReImport, or Run project - CRASH.
But. some time all good!(((

Access violation - code c0000005 (first/second chance not available)

UE4Editor_CoreUObject!HandlePlaceholderScriptRef() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:1416]
UE4Editor_CoreUObject!UStruct::SerializeExpr() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\public\uobject\scriptserialization.h:293]
UE4Editor_CoreUObject!UStruct::Serialize() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:1278]
UE4Editor_CoreUObject!UFunction::Serialize() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4487]
UE4Editor_CoreUObject!FFindReferencersArchive::ResetPotentialReferencer() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\serialization\findreferencersarchive.cpp:88]
UE4Editor_UnrealEd!TFindObjectReferencers::TFindObjectReferencers() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\public\serialization\findobjectreferencers.h:48]
UE4Editor_UnrealEd!FReplaceReferenceHelper::FindAndReplaceReferences() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:65]
UE4Editor_UnrealEd!FBlueprintCompileReinstancer::FinalizeFastReinstancing() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:604]
UE4Editor_UnrealEd!FReinstanceFinalizer::Finalize() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:555]
UE4Editor_UnrealEd!FBlueprintCompileReinstancer::ReinstanceObjects() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:911]
UE4Editor_UnrealEd!FKismetEditorUtilities::CompileBlueprint() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:825]
UE4Editor_Engine!UWorld::PreSaveRoot() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\world.cpp:873]
UE4Editor_CoreUObject!UPackage::Save() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:3727]
UE4Editor_UnrealEd!UEditorEngine::Save() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:3966]
UE4Editor_UnrealEd!UEditorEngine::SavePackage() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:4026]
UE4Editor_UnrealEd!UEditorEngine::Exec_Obj() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:4501]
UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5596]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:615]
UE4Editor_UnrealEd!SaveWorld() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:537]
UE4Editor_UnrealEd!FEditorFileUtils::SaveMap() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2271]
UE4Editor_UnrealEd!InternalSavePackage() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2665]
UE4Editor_UnrealEd!FEditorFileUtils::PromptForCheckoutAndSave() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:3289]
UE4Editor_UnrealEd!InternalSavePackages() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2781]
UE4Editor_UnrealEd!FEditorFileUtils::SaveDirtyPackages() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2989]
UE4Editor_ContentBrowser!ContentBrowserUtils::SaveDirtyPackages() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\contentbrowser\private\contentbrowserutils.cpp:679]
UE4Editor_ContentBrowser!SContentBrowser::OnSaveClicked() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1750]
UE4Editor_ContentBrowser!TMemberFunctionCaller::operator()<>() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:161]
UE4Editor_ContentBrowser!TTupleImpl >::ApplyAfter >() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\tuple.h:116]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,FReply __cdecl(void)>::Execute() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:318]
UE4Editor_Slate!TBaseDelegate::Execute() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:522]
UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:275]
UE4Editor_Slate!::operator()() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5010]
UE4Editor_Slate!FEventRouter::Route >() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4999]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5462]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5439]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1652]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2071]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:814]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:678]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:951]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2811]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:152]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll

Hey

Does this happen in all projects or only in a specific project? If you’re able to reproduce this in a new project, can you provide the steps to create/set up the project that leads to this crash? The “Access violation” indicates that something is trying to be accessed without being set/created, however I can’t determine what exactly without more information about your project. If you’re only seeing this crash occur in a specific project, can you provide that project for me to test locally?

I not tested in pure project. This started after Update to 4.14.3. I test in pure project, and reply to you. Thanks

Hey

After further investigation I found where your crash has been reported previously: Unreal Engine Issues and Bug Tracker (UE-38486) . This is a known issue that should be fixed in 4.15. If you continue to see this crash occur after the 4.15 release, please let us know and we will investigate further.

Cheers

Thanks so much! Waiting new 4.15! I love UE :slight_smile: