We encountered this while renaming some C++ enums used in blueprint. It looks like K2Node_SwitchEnum doesn’t handle enum name changes that have redirects specified by EnumRedirects in the engine.ini.
We encountered this while renaming some C++ enums used in blueprint. It looks like K2Node_SwitchEnum doesn’t handle enum name changes that have redirects specified by EnumRedirects in the engine.ini.