Set Anim Instance Class BP Node is not working in 4.14 !
Hi Maslobojik,
Can you show me what the nodes leading up to this are? We have an active bug where SetAnimInstanceClass breaks if it is used after a PlayAnimation node. See UE-18798. There is also a workaround listed there.
Otherwise, I’d still like to see the rest of the graph to understand what, exactly, you’re plugging into the New Class pin.
I need to change AnimInstance Class in Vehicle BluePrint when I change car’s mesh.
I just do it like this and set the New Class to None, but it does not work:
I get mesh and this mesh’s AnimInstance from index of my array:
It was working in 4.12, 4.13 versions of Unreal Engine 4. But in 4.14 it’s not already.
Can you please send me a copy of your project (specifically the 4.12 or 4.13 version) so I can see it working and then upgrade it myself to see it broken.
You can PM me a download link on the forums.
Hey Maslobojik,
Apologies for the delay. I was able to reproduce the issue in the Advanced Vehicle Template after experimenting with your project. It appears this bug is specific to WheeledVehicle blueprints and has been entered as UE-41048.
Thank you for reporting this!
Just a heads up that this has been fixed for 4.16