- Create two actor blueprints (ActorA, ActorB)
- Add a child actor component to ActorA. Set the child actor class to ActorB.
- Add a variable to ActorB of type ActorA.
- Compile, save, and restart the editor.
- Attempt to open either blueprint. This results in an editor crash.
Hey mattypoo,
This is actually the same crash I just reported a few minutes ago, but with a slightly different repro. Here is a link to the tracker so you can keep an eye on the issue’s status: Unreal Engine Issues and Bug Tracker (UE-39323)
I’ve updated the ticket with your repro as well.
Thanks for your report.
Have a great day!