I am crashing when opening any blueprint in my project. I tried removing a bunch to see if one in particular is causing it but I can’t narrow it down. I tried migrating my content into a fresh project and it still crashes. I can’t even right click on some blueprints in the content browser without crashing despite being fully functional when I copied them to backup.
Weird thing is that the crash didn’t start until I closed the editor. I made 2 full project backups during a work session, and both of them are crashing in the same manner.
Logs aren’t giving much information:
[2016.11.27-16.12.42:641][709]LogWindows:Error: === Critical error: ===
[2016.11.27-16.12.42:641][709]LogWindows:Error:
[2016.11.27-16.12.42:641][709]LogWindows:Error: Fatal error!
[2016.11.27-16.12.42:641][709]LogWindows:Error:
[2016.11.27-16.12.42:641][709]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000018
[2016.11.27-16.12.42:641][709]LogWindows:Error:
[2016.11.27-16.12.42:641][709]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.27-16.12.42:641][709]LogWindows:Error: UE4Editor-Engine.dll
Submitted report:
MachineId:311BBEE1456E3E8912847DB830FDF9D4
Call stack from visual studio:
> UE4Editor-CoreUObject.dll!UObjectBaseUtility::GetName() Line 346 C++
UE4Editor-Engine.dll!UChildActorComponent::Serialize(FArchive & Ar) Line 90 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::Preload(UObject * Object) Line 3414 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload(int ExportIndex, bool bForcePreload) Line 2890 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects(bool bForcePreload) Line 3023 C++
UE4Editor-CoreUObject.dll!LoadPackageInternalInner(UPackage * InOuter, const wchar_t * InLongPackageNameOrFilename, unsigned int LoadFlags, FLinkerLoad * ImportLinker, bool bSkipNameChecks) Line 1271 C++
UE4Editor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, FLinkerLoad * ImportLinker) Line 1423 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2561 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 2327 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2609 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 2327 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport(int Index) Line 4257 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder(FLinkerPlaceholderBase * PlaceholderIn, UClass * ReferencingClass, const FName ObjectPath) Line 1090 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies(UStruct * LoadStruct) Line 950 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::Preload(UObject * Object) Line 3461 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 4111 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject(FPackageIndex Index) Line 4334 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 3807 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload(int ExportIndex, bool bForcePreload) Line 2884 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects(bool bForcePreload) Line 3023 C++
UE4Editor-CoreUObject.dll!LoadPackageInternalInner(UPackage * InOuter, const wchar_t * InLongPackageNameOrFilename, unsigned int LoadFlags, FLinkerLoad * ImportLinker, bool bSkipNameChecks) Line 1271 C++
UE4Editor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, FLinkerLoad * ImportLinker) Line 1423 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2561 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 2327 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2609 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 2327 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2609 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 2327 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport(int Index) Line 4257 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject(FPackageIndex Index) Line 4369 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 3673 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload(int ExportIndex, bool bForcePreload) Line 2884 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects(bool bForcePreload) Line 3023 C++
UE4Editor-CoreUObject.dll!LoadPackageInternalInner(UPackage * InOuter, const wchar_t * InLongPackageNameOrFilename, unsigned int LoadFlags, FLinkerLoad * ImportLinker, bool bSkipNameChecks) Line 1271 C++
UE4Editor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, FLinkerLoad * ImportLinker) Line 1423 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2561 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 2327 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2609 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 2327 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport(int Index) Line 4257 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder(FLinkerPlaceholderBase * PlaceholderIn, UClass * ReferencingClass, const FName ObjectPath) Line 1090 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies(UStruct * LoadStruct) Line 950 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::Preload(UObject * Object) Line 3461 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 4111 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject(FPackageIndex Index) Line 4334 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 3807 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject(FPackageIndex Index) Line 4334 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 3807 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload(int ExportIndex, bool bForcePreload) Line 2884 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects(bool bForcePreload) Line 3023 C++
UE4Editor-CoreUObject.dll!LoadPackageInternalInner(UPackage * InOuter, const wchar_t * InLongPackageNameOrFilename, unsigned int LoadFlags, FLinkerLoad * ImportLinker, bool bSkipNameChecks) Line 1271 C++
UE4Editor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, FLinkerLoad * ImportLinker) Line 1423 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2561 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 2327 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2609 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 2327 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() Line 2105 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() Line 2015 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit) Line 699 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker(UPackage * Parent, const wchar_t * Filename, unsigned int LoadFlags) Line 404 C++
UE4Editor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, UPackageMap * Sandbox, FGuid * CompatibleGuid) Line 657 C++
UE4Editor-CoreUObject.dll!LoadPackageInternalInner(UPackage * InOuter, const wchar_t * InLongPackageNameOrFilename, unsigned int LoadFlags, FLinkerLoad * ImportLinker, bool bSkipNameChecks) Line 1196 C++
UE4Editor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, FLinkerLoad * ImportLinker) Line 1423 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2561 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 2327 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2609 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 2327 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() Line 2105 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() Line 2015 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit) Line 699 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker(UPackage * Parent, const wchar_t * Filename, unsigned int LoadFlags) Line 404 C++
UE4Editor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, UPackageMap * Sandbox, FGuid * CompatibleGuid) Line 657 C++
UE4Editor-CoreUObject.dll!LoadPackageInternalInner(UPackage * InOuter, const wchar_t * InLongPackageNameOrFilename, unsigned int LoadFlags, FLinkerLoad * ImportLinker, bool bSkipNameChecks) Line 1196 C++
UE4Editor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, FLinkerLoad * ImportLinker) Line 1423 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2561 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 2327 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2609 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 2327 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() Line 2105 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() Line 2015 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit) Line 699 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker(UPackage * Parent, const wchar_t * Filename, unsigned int LoadFlags) Line 404 C++
UE4Editor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, UPackageMap * Sandbox, FGuid * CompatibleGuid) Line 657 C++
UE4Editor-CoreUObject.dll!LoadPackageInternalInner(UPackage * InOuter, const wchar_t * InLongPackageNameOrFilename, unsigned int LoadFlags, FLinkerLoad * ImportLinker, bool bSkipNameChecks) Line 1196 C++
UE4Editor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, FLinkerLoad * ImportLinker) Line 1423 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2561 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 2327 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2609 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 2327 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport(int Index) Line 4257 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder(FLinkerPlaceholderBase * PlaceholderIn, UClass * ReferencingClass, const FName ObjectPath) Line 1090 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies(UStruct * LoadStruct) Line 950 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::Preload(UObject * Object) Line 3461 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 4111 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject(FPackageIndex Index) Line 4334 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 3807 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload(int ExportIndex, bool bForcePreload) Line 2884 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects(bool bForcePreload) Line 3023 C++
UE4Editor-CoreUObject.dll!LoadPackageInternalInner(UPackage * InOuter, const wchar_t * InLongPackageNameOrFilename, unsigned int LoadFlags, FLinkerLoad * ImportLinker, bool bSkipNameChecks) Line 1271 C++
UE4Editor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, FLinkerLoad * ImportLinker) Line 1423 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2561 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 2327 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2609 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 2327 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport(int Index) Line 4257 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder(FLinkerPlaceholderBase * PlaceholderIn, UClass * ReferencingClass, const FName ObjectPath) Line 1090 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies(UStruct * LoadStruct) Line 950 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::Preload(UObject * Object) Line 3461 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 4111 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject(FPackageIndex Index) Line 4334 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 3807 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload(int ExportIndex, bool bForcePreload) Line 2884 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects(bool bForcePreload) Line 3023 C++
UE4Editor-CoreUObject.dll!LoadPackageInternalInner(UPackage * InOuter, const wchar_t * InLongPackageNameOrFilename, unsigned int LoadFlags, FLinkerLoad * ImportLinker, bool bSkipNameChecks) Line 1271 C++
UE4Editor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, FLinkerLoad * ImportLinker) Line 1423 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2561 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 2327 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2609 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 2327 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport(int Index) Line 4257 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder(FLinkerPlaceholderBase * PlaceholderIn, UClass * ReferencingClass, const FName ObjectPath) Line 1090 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies(UStruct * LoadStruct) Line 892 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() Line 1181 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint(UClass * LoadClass) Line 1284 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::Preload(UObject * Object) Line 3461 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 4111 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject(FPackageIndex Index) Line 4334 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 3807 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject(FPackageIndex Index) Line 4334 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 3807 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload(int ExportIndex, bool bForcePreload) Line 2884 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects(bool bForcePreload) Line 3023 C++
UE4Editor-CoreUObject.dll!LoadPackageInternalInner(UPackage * InOuter, const wchar_t * InLongPackageNameOrFilename, unsigned int LoadFlags, FLinkerLoad * ImportLinker, bool bSkipNameChecks) Line 1271 C++
UE4Editor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, FLinkerLoad * ImportLinker) Line 1423 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2561 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 2327 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2609 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 2327 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() Line 2105 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() Line 2015 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit) Line 699 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker(UPackage * Parent, const wchar_t * Filename, unsigned int LoadFlags) Line 404 C++
UE4Editor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, UPackageMap * Sandbox, FGuid * CompatibleGuid) Line 657 C++
UE4Editor-CoreUObject.dll!LoadPackageInternalInner(UPackage * InOuter, const wchar_t * InLongPackageNameOrFilename, unsigned int LoadFlags, FLinkerLoad * ImportLinker, bool bSkipNameChecks) Line 1196 C++
UE4Editor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, FLinkerLoad * ImportLinker) Line 1423 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2561 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 2327 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2609 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 2327 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() Line 2105 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() Line 2015 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit) Line 699 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker(UPackage * Parent, const wchar_t * Filename, unsigned int LoadFlags) Line 404 C++
UE4Editor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, UPackageMap * Sandbox, FGuid * CompatibleGuid) Line 657 C++
UE4Editor-CoreUObject.dll!LoadPackageInternalInner(UPackage * InOuter, const wchar_t * InLongPackageNameOrFilename, unsigned int LoadFlags, FLinkerLoad * ImportLinker, bool bSkipNameChecks) Line 1196 C++
UE4Editor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, FLinkerLoad * ImportLinker) Line 1423 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2561 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 2327 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2609 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 2327 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() Line 2105 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() Line 2015 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit) Line 699 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker(UPackage * Parent, const wchar_t * Filename, unsigned int LoadFlags) Line 404 C++
UE4Editor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, UPackageMap * Sandbox, FGuid * CompatibleGuid) Line 657 C++
UE4Editor-CoreUObject.dll!LoadPackageInternalInner(UPackage * InOuter, const wchar_t * InLongPackageNameOrFilename, unsigned int LoadFlags, FLinkerLoad * ImportLinker, bool bSkipNameChecks) Line 1196 C++
UE4Editor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, FLinkerLoad * ImportLinker) Line 1423 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2561 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 2327 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2609 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 2327 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport(int Index) Line 4257 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder(FLinkerPlaceholderBase * PlaceholderIn, UClass * ReferencingClass, const FName ObjectPath) Line 1090 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies(UStruct * LoadStruct) Line 950 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::Preload(UObject * Object) Line 3461 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 4111 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject(FPackageIndex Index) Line 4334 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 3807 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject(FPackageIndex Index) Line 4334 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 3807 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload(int ExportIndex, bool bForcePreload) Line 2884 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects(bool bForcePreload) Line 3023 C++
UE4Editor-CoreUObject.dll!LoadPackageInternalInner(UPackage * InOuter, const wchar_t * InLongPackageNameOrFilename, unsigned int LoadFlags, FLinkerLoad * ImportLinker, bool bSkipNameChecks) Line 1271 C++
UE4Editor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, FLinkerLoad * ImportLinker) Line 1423 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2561 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 2327 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2609 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 2327 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() Line 2105 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() Line 2015 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit) Line 699 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker(UPackage * Parent, const wchar_t * Filename, unsigned int LoadFlags) Line 404 C++
UE4Editor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, UPackageMap * Sandbox, FGuid * CompatibleGuid) Line 657 C++
UE4Editor-CoreUObject.dll!LoadPackageInternalInner(UPackage * InOuter, const wchar_t * InLongPackageNameOrFilename, unsigned int LoadFlags, FLinkerLoad * ImportLinker, bool bSkipNameChecks) Line 1196 C++
UE4Editor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, FLinkerLoad * ImportLinker) Line 1423 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2561 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 2327 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2609 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 2327 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2609 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 2327 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() Line 2105 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() Line 2015 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit) Line 699 C++
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker(UPackage * Parent, const wchar_t * Filename, unsigned int LoadFlags) Line 404 C++
UE4Editor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, UPackageMap * Sandbox, FGuid * CompatibleGuid) Line 657 C++
UE4Editor-CoreUObject.dll!LoadPackageInternalInner(UPackage * InOuter, const wchar_t * InLongPackageNameOrFilename, unsigned int LoadFlags, FLinkerLoad * ImportLinker, bool bSkipNameChecks) Line 1196 C++
UE4Editor-CoreUObject.dll!LoadPackage(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags) Line 1437 C++
UE4Editor-CoreUObject.dll!ResolveName(UObject * & InPackage, FString & InOutName, bool Create, bool Throw, unsigned int LoadFlags) Line 722 C++
UE4Editor-CoreUObject.dll!StaticLoadObjectInternal(UClass * ObjectClass, UObject * InOuter, const wchar_t * InName, const wchar_t * Filename, unsigned int LoadFlags, UPackageMap * Sandbox, bool bAllowObjectReconciliation) Line 809 C++
UE4Editor-CoreUObject.dll!StaticLoadObject(UClass * ObjectClass, UObject * InOuter, const wchar_t * InName, const wchar_t * Filename, unsigned int LoadFlags, UPackageMap * Sandbox, bool bAllowObjectReconciliation) Line 869 C++
UE4Editor-ContentBrowser.dll!ContentBrowserUtils::LoadAssetsIfNeeded(const TArray<FString,FDefaultAllocator> & ObjectPaths, TArray<UObject *,FDefaultAllocator> & LoadedObjects, bool bAllowedToPromptToLoadAssets, bool bLoadRedirects) Line 335 C++
UE4Editor-ContentBrowser.dll!SAssetView::CanOpenContextMenu() Line 3623 C++
UE4Editor-ContentBrowser.dll!SAssetView::OnGetContextMenuContent() Line 3550 C++
UE4Editor-ContentBrowser.dll!TMemberFunctionCaller<SAssetView,TSharedPtr<SWidget,0> (__cdecl SAssetView::*)(void) __ptr64>::operator()<>() Line 161 C++
UE4Editor-ContentBrowser.dll!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SAssetView,TSharedPtr<SWidget,0> (__cdecl SAssetView::*)(void) __ptr64> >(TMemberFunctionCaller<SAssetView,TSharedPtr<SWidget,0> (__cdecl SAssetView::*)(void)> && Func) Line 116 C++
UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,0,TSharedPtr<SWidget,0> __cdecl(void)>::Execute() Line 318 C++
UE4Editor-Slate.dll!TBaseDelegate<TSharedPtr<SWidget,0> >::Execute() Line 522 C++
UE4Editor-Slate.dll!STableViewBase::OnRightMouseButtonUp(const FPointerEvent & MouseEvent) Line 779 C++
UE4Editor-ContentBrowser.dll!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemRightClicked(TSharedPtr<FAssetViewItem,0> TheItem, const FPointerEvent & MouseEvent) Line 703 C++
UE4Editor-ContentBrowser.dll!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonUp(const FGeometry & MyGeometry, const FPointerEvent & MouseEvent) Line 477 C++
UE4Editor-Slate.dll!FSlateApplication::RoutePointerUpEvent::__l10::<lambda>(const FArrangedWidget & CurWidget, const FPointerEvent & Event) Line 5046 C++
UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,FReply <lambda>(const FArrangedWidget &, const FPointerEvent &) >(FSlateApplication * ThisApplication, FEventRouter::FBubblePolicy RoutingPolicy, FPointerEvent EventCopy, const FSlateApplication::RoutePointerUpEvent::__l10::FReply <lambda>(const FArrangedWidget &, const FPointerEvent &) & Lambda) Line 215 C++
UE4Editor-Slate.dll!FSlateApplication::RoutePointerUpEvent(FWidgetPath & WidgetsUnderPointer, FPointerEvent & PointerEvent) Line 5033 C++
UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent & MouseEvent) Line 5462 C++
UE4Editor-Slate.dll!FSlateApplication::OnMouseUp(const EMouseButtons::Type Button, const FVector2D CursorPos) Line 5439 C++
UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage(const FDeferredWindowsMessage & DeferredMessage) Line 1652 C++
UE4Editor-Core.dll!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,0> & NativeWindow, HWND__ * InHWnd, unsigned int InMessage, unsigned __int64 InWParam, __int64 InLParam, int MouseX, int MouseY, unsigned int RawInputFlags) Line 2071 C++
UE4Editor-Core.dll!FWindowsApplication::ProcessMessage(HWND__ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Line 814 C++
UE4Editor-Core.dll!FWindowsApplication::AppWndProc(HWND__ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Line 678 C++
[External Code]
UE4Editor-Core.dll!FWindowsPlatformMisc::PumpMessages(bool bFromMainLoop) Line 951 C++
UE4Editor.exe!FEngineLoop::Tick() Line 2811 C++
UE4Editor.exe!GuardedMain(const wchar_t * CmdLine, HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Line 152 C++
UE4Editor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Line 191 C++
[External Code]