4.14 Worst physics

In the new version 4.14 the vehicle physics are works, and the old bugs keep there (the vehicles that can climb walls).

If you use the vehicle sample template and place the vehicle wheels between the road meshes and move the car then the car is launched to the space (sometimes do backrolls others go to the space doing infinite backrolls )

Plus Substepping freezes the vehicles even if the vehicle is custom made with line traces, then launch the vehicle to 10000Km from the World Origin. I can’t even use a box in this engine version right now…

https://dl.dropboxusercontent.com/u/28070491/GIFLOL.gif

https://dl.dropboxusercontent.com/u/28070491/GIFGTA.gif

https://dl.dropboxusercontent.com/u/28070491/GIF1234.gif

Hello Hevedy,

Thank you for reporting this. I messed around with the template and found a consistent reproduction and put together a bug report for this so we can take a look. This could be related to updating to a new Phys X version, along with many changes related to vehicle wheels. You can find the bug report here: UE-38710.