Hello,
This is the code for ALevelSequenceActor::Tick:
void ALevelSequenceActor::Tick(float DeltaSeconds)
{
if (SequencePlayer)
{
SequencePlayer->Update(DeltaSeconds);
}
}
Note that this function doesn’t call Super::Tick(). This means that blueprints derived from this class will not have their Tick event called.
Is this the intended behaviour? If so, why?
Thanks,