- Click Edit Existing Cinematic under Cinematics
→ Select existing level sequence - Click render this movie icon
Output Render Format Custom Render Passes
Keep default resolution of 3840x2160
2 render passes - Final Image and Scene Depth
Use Custom Endframe - 54 (not sure if relevant) - Click Render Movie. Crash occurs
Not even the first frame gets rendered.
A second time it worked. (turned HDR output on/off but not sure what causes this exactly)
See the crash log:
[2016.10.27-19.05.16:790][326]LogGameState: Match State Changed from WaitingToStart to InProgress
[2016.10.27-19.05.16:798][326]PIE: Info Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 5.979
[2016.10.27-19.05.16:801][326]LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
[2016.10.27-19.05.17:030][327]LogRenderer: Reallocating scene render targets to support 2168x1080 (Frame:358).
[2016.10.27-19.05.17:041][327]LogRenderer: Reallocating scene render targets to support 3840x2160 (Frame:358).
[2016.10.27-19.05.18:906][328]LogContentStreaming: Texture pool size now 4910 MB
Assertion failed: IsValid() [File:Runtime/Core/Public/Templates/SharedPointer.h] [Line: 780]
[Callstack] 00 0x00007f76443f2e0f FLinuxPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*)
[Callstack] 01 0x00007f76442cee66 FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*)
[Callstack] 02 0x00007f76443f2d0a FLinuxPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*)
[Callstack] 03 0x00007f764445fa6c FDebug::LogAssertFailedMessage(char const*, char const*, int, wchar_t const*, …)
[Callstack] 04 0x00007f76410c838b bool FHighResScreenshotConfig::SaveImage(FString const&, TArray const&, FIntPoint const&, FString*) const
[Callstack] 05 0x00007f762a11159d TAsyncBufferWrite::operator()()
[Callstack] 06 0x00007f764461cb01 TAsyncQueuedWork::DoThreadedWork()
[Callstack] 07 0x00007f7644374b28 FQueuedThread::Run()
[Callstack] 08 0x00007f7644317721 FRunnableThreadPThread::Run()
[Callstack] 09 0x00007f76442f5606 FRunnableThreadPThread::_ThreadProc(void*)
[Callstack] 10 0x00007f7645247dc5 /lib64/libpthread.so.0(+0x7dc5) [0x7f7645247dc5]
[Callstack] 11 0x00007f7638b2228d /lib64/libc.so.6(clone+0x6d) [0x7f7638b2228d]
Signal 11 caught.
Malloc Size=131076 LargeMemoryPoolOffset=131092
CommonLinuxCrashHandler: Signal=11
Malloc Size=65535 LargeMemoryPoolOffset=196655
Malloc Size=72797 LargeMemoryPoolOffset=269469
Using jemalloc.
LogModuleManager:Warning: ModuleManager: Module ‘PakFile’ not found - its StaticallyLinkedModuleInitializers function is null.
LogPlatformFile: Not using cached wrapper
LogModuleManager:Warning: ModuleManager: Module ‘SandboxFile’ not found - its StaticallyLinkedModuleInitializers function is null.
LogInit:Display: RandInit(-1139922823) SRandInit(-1139922820).
LogTaskGraph: Started task graph with 3 named threads and 12 total threads.
LogInit: Version: 4.11.0-0+UE4
LogInit: API Version: 0
LogInit: Compiled (64-bit): Feb 25 2016 11:54:53
LogInit: Compiled with Clang: 3.5.0 (tags/RELEASE_350/final)
LogInit: Build Configuration: Shipping
LogInit: Branch Name: UE4
LogInit: Command line: -Abslog=/mnt/raidarray/UnrealEngine/testProject/Saved/Logs/testProject-CRC.log /mnt/raidarray/UnrealEngine/testProject/Saved/Crashes/crashinfo-testProject-pid-11421-2EEE6E7D130A0E1B0005029EBC0DB8AF/
LogInit: Base directory: /home/user/Documents/Epic/UnrealEngine/Engine/Binaries/Linux/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized