We made some changes to a project and now UE 4.13 crashes each time when trying to load the project.
Can we recover the project?
[2016.10.26-01.18.47:633][ 0]LogHAL: Changed child's priority (nice value) to 10 (change from 0)
[2016.10.26-01.18.47:633][ 0]LogShaderCompilers:Warning: 1 Shader compiler errors compiling WorldGridMaterial for platform GLSL_150:
[2016.10.26-01.18.47:633][ 0]LogShaderCompilers:Warning: Engine/Shaders/BasePassPixelShader.usf(1004): Shader TBasePassPSTLightMapPolicyHQSkylight, VF FLandscapeXYOffsetVertexFactory:
[2016.10.26-01.18.47:635][ 0]LogShaderCompilers:Warning: Common.usf(940): warning: implicit truncation from 'vec3' to 'vec2'
[2016.10.26-01.18.47:635][ 0]LogShaderCompilers:Warning: BasePassPixelShader.usf(1004): error: no matching function for call to 'GetIndirectOcclusion(vec4)'
Fatal error: [File:/home/user/Documents/Epic/UnrealEngine/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 1704]
Failed to compile default material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial!
[2016.10.26-01.18.47:635][ 0]LogLinux:Error: appError called: Assertion failed: Assertion failed: [File:/home/user/Documents/Epic/UnrealEngine/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 1704]
Failed to compile default material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial!
Signal 11 caught.
Malloc Size=131076 LargeMemoryPoolOffset=131092
CommonLinuxCrashHandler: Signal=11
Malloc Size=65535 LargeMemoryPoolOffset=196655
[2016.10.26-01.18.47:720][ 0]LogLinux: === Critical error: ===
****Unhandled Exception: SIGSEGV: invalid attempt to access memory at address 0x00000003****
[2016.10.26-01.18.47:721][ 0]LogLinux: Assertion failed: Assertion failed: [File:/home/user/Documents/Epic/UnrealEngine/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 1704]
Failed to compile default material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial!