[bug?] AimOffset creation doesn't work in 4.13(.1)

Hello,

so I wanted to create an AimOffset (2D) when I saw this Bug: I dragged an AimPose into the grid, for example the CC Pose right in the middle. When I’ve dragged the next AimPose in, for example the 45U, the two AimPoses changes positions, so the 45U is in the middle and the CC is above it. So I was a bit confused about it and just dragged the next one in (90U). Now things are going crazzy: All 3 Poses are connected with each other (but they’re in one horizontal line!) and if I move my cursor to one Pose, it mixes two Poses together (f.e. my cursor is at the highest Position (normally 90U), but the animation shows 0.33 of the CC Pose and 0.66 oft the 45U Pose).
I got this problem in 4.13 and 4.13.1, in 4.12. … and lower it workes fine.

I’m using Win10 and the Epic Launcher Build.

Hey LimSHulk,

Thanks for reporting this. I have entered UE-36755.