I created an UMG Widget Blueprint with a textbox. I can click it and enter text in it normally when attached to screen, but when I create a 3D widget and use that widget blueprint, I cannot enter text in it any more.
I’m using WidgetInteractionComponent, and it captures the clicks successfully. Buttons work. But when I click on the Textbox, I get the following error:
LogWindowsTextInputMethodSystem:Error: Activating a context failed while setting focus on a TSF document manager. The parameter is incorrect. (0x80070057)
I see the input marker show up in the Textbox, so it seems it gets focused, but nothing happens when I type.
If I change the 3D Widget components space from “World” to “Screen” in the blueprint, it works again and I don’t get any error, but then of course it is no longer rendered in 3D.