Hi,
Since we moved to 4.12, we experience some freeze on low end computer. In the loags we are seing this:
[2016.06.22-20.19.04:130][929]LogScript:Warning: Runaway loop detected (over 1,000,000 iterations) - see log for stack trace A_AnimBP_All_C/Game/Maps/areneAlpha.areneAlpha:PersistentLevel.MyPawn_C_17.CharacterMesh0.A_AnimBP_All_C_97 Function/Game/Prototype/A_AnimBP_All.A_AnimBP_All_C:ExecuteUbergraph_A_AnimBP_All:14AE
This can explain the “freeze”, but we can’t track it properly as the function is just a “adress” in cooked games. It doesn’t happen on a regular manner, we checked twice the animBP, and we have no loop, while, for and so on.
So does something have change in 4.12 (didn’t see anything in the release notes) ?
I don’t know if it’s a bug or not, but in all case, if you can help us to track this I will apreciate. To be honnest, looking at our event graph, I don’t see what can loop.
Does the locomotion can loop in the same frame? The one we ahve is close to Shooter Game one’s.
Thanks,
Ps: I found someone with the same issue, but no solution for the moment : https://answers.unrealengine.com/questions/448029/runaway-loop-detected-over-1000000-iterations-with.html