UE is crashing when i change level, cant find solution for this. Can you help poor noobie ?
MachineId:2F32C15048EB72B78214F3AF4731537C
EpicAccountId:d3fa2701081e44ceba8da86df17e97c8
Unknown exception - code 00000001 (first/second not available)
"Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Rel
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\misc\outputdevice.cpp:374]
UE4Editor_Engine!FMaterial::GetShader() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\materials\materialshared.cpp:1525]
UE4Editor_Renderer!TBasePassForForwardShadingDrawingPolicy,0>::TBasePassForForwardShadingDrawingPolicy,0>() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\renderer\private\forwardbasepassrendering.h:375]
UE4Editor_Renderer!FDrawBasePassForwardShadingStaticMeshAction::Process,0>() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\renderer\private\forwardbasepassrendering.cpp:163]
UE4Editor_Renderer!ProcessBasePassMeshForForwardShading() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\renderer\private\forwardbasepassrendering.h:660]
UE4Editor_Renderer!FBasePassForwardOpaqueDrawingPolicyFactory::AddStaticMesh() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\renderer\private\forwardbasepassrendering.cpp:214]
UE4Editor_Renderer!FStaticMesh::AddToDrawLists() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\renderer\private\scenecore.cpp:338]
UE4Editor_Renderer!FPrimitiveSceneInfo::AddStaticMeshes() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\renderer\private\primitivesceneinfo.cpp:148]
UE4Editor_Renderer!FPrimitiveSceneInfo::AddToScene() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\renderer\private\primitivesceneinfo.cpp:190]
UE4Editor_Renderer!FScene::AddPrimitiveSceneInfo_RenderThread() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\renderer\private\rendererscene.cpp:352]
UE4Editor_Renderer!FScene::AddPrimitive'::
2’::EURCMacro_FAddPrimitiveCommand::DoTask() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\renderer\private\rendererscene.cpp:551]
UE4Editor_Renderer!TGraphTask<FScene::AddPrimitive'::
2’::EURCMacro_FAddPrimitiveCommand>::ExecuteTask() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\async\taskgraphinterfaces.h:779]
UE4Editor_Core!FTaskThread::ProcessTasks() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\async\taskgraph.cpp:539]
UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\async\taskgraph.cpp:340]
UE4Editor_RenderCore!RenderingThreadMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\rendercore\private\renderingthread.cpp:310]
UE4Editor_RenderCore!FRenderingThread::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\rendercore\private\renderingthread.cpp:411]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]