Hey everyone,
We updated our engine to 4.11 and everything went fine except for now I will have an instant crash whenever I try to sculpt my landscape terrain in several large locations. It works just fine on some other landscapes within the same level, and I can even sculpt on some areas of this large landscape, but in two main areas that I really need to be able to sculpt in, any sculpting tool will cause the crash.
I had this issue previously on this same landscape but it was limited to one very small location and it was never consistent, now my issue seems to have grown to be 100% consistent within several very large sections of the map.
I was originally getting this crash when I would paint on one location that I had originally tried to use the visibility tool on, so I’m guessing it might be related to that and the reason why I can sculpt in some areas and not others is due to the component separation. I never spent the time to actually setup the visibility within the material for the landscape, so I just tried to remove any “visibility sculpting” I had done by making a large brush and holding shift to remove it on the areas I had originally tested it on.
Any ideas? Everything was going fine yesterday up until I updated my engine to 4.11
Thanks for your assistance!
Here is the crash log xml:
<?xml version="1.0" encoding="UTF-8"?>
<FGenericCrashContext>
<RuntimeProperties>
<CrashVersion>3</CrashVersion>
<CrashGUID>UE4CC-Windows-4F4D58424095BD9357B0ADA89AC11B5A</CrashGUID>
<ProcessId>8512</ProcessId>
<IsInternalBuild>0</IsInternalBuild>
<IsPerforceBuild>0</IsPerforceBuild>
<IsSourceDistribution>0</IsSourceDistribution>
<SecondsSinceStart>35</SecondsSinceStart>
<GameName>UE4-World_of_Origin</GameName>
<ExecutableName>UE4Editor</ExecutableName>
<BuildConfiguration>Development</BuildConfiguration>
<PlatformName>Windows</PlatformName>
<PlatformNameIni>Windows</PlatformNameIni>
<EngineMode>Editor</EngineMode>
<EngineVersion>4.11.0-2927265+++UE4+Release-4.11</EngineVersion>
<CommandLine>"C:\p4\WorldOfOrigins\World_of_Origin.uproject" </CommandLine>
<LanguageLCID>1033</LanguageLCID>
<AppDefaultLocale>en_US</AppDefaultLocale>
<IsUE4Release>1</IsUE4Release>
<UserName></UserName>
<BaseDir>C:/Program Files (x86)/Epic Games/4.11/Engine/Binaries/Win64/</BaseDir>
<RootDir>C:/Program Files (x86)/Epic Games/4.11/</RootDir>
<MachineId>A5EAB9B544D4D854D327BFBB0EBE207F</MachineId>
<EpicAccountId>4d3ab1890b28433489a7650eac8811a1</EpicAccountId>
<CallStack></CallStack>
<SourceContext></SourceContext>
<UserDescription></UserDescription>
<ErrorMessage>Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 785] &nl;Array index out of bounds: -460183 from an array of size 15&nl;</ErrorMessage>
<CrashDumpMode>0</CrashDumpMode>
<Misc.NumberOfCores>4</Misc.NumberOfCores>
<Misc.NumberOfCoresIncludingHyperthreads>8</Misc.NumberOfCoresIncludingHyperthreads>
<Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem>
<Misc.CPUVendor>GenuineIntel</Misc.CPUVendor>
<Misc.CPUBrand>Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz</Misc.CPUBrand>
<Misc.PrimaryGPUBrand>NVIDIA GeForce GTX 980 Ti</Misc.PrimaryGPUBrand>
<Misc.OSVersionMajor>Windows 10</Misc.OSVersionMajor>
<Misc.OSVersionMinor></Misc.OSVersionMinor>
<MemoryStats.TotalPhysical>34287259648</MemoryStats.TotalPhysical>
<MemoryStats.TotalVirtual>140737488224256</MemoryStats.TotalVirtual>
<MemoryStats.PageSize>65536</MemoryStats.PageSize>
<MemoryStats.TotalPhysicalGB>32</MemoryStats.TotalPhysicalGB>
<MemoryStats.AvailablePhysical>25004756992</MemoryStats.AvailablePhysical>
<MemoryStats.AvailableVirtual>140732743647232</MemoryStats.AvailableVirtual>
<MemoryStats.UsedPhysical>2591727616</MemoryStats.UsedPhysical>
<MemoryStats.PeakUsedPhysical>2591727616</MemoryStats.PeakUsedPhysical>
<MemoryStats.UsedVirtual>3740741632</MemoryStats.UsedVirtual>
<MemoryStats.PeakUsedVirtual>3848081408</MemoryStats.PeakUsedVirtual>
<MemoryStats.bIsOOM>0</MemoryStats.bIsOOM>
<MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize>
<MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment>
</RuntimeProperties>
<PlatformProperties>
<PlatformIsRunningWindows>1</PlatformIsRunningWindows>
</PlatformProperties>
</FGenericCrashContext>