Hi, I was trying to split one destructible actor into two destructible actors, so I think I need to do the following things:
- Remove specified chunks from the old destructible.
- Spawn a new destructible which only had part of its chunks.
I tried HideBone from SkinnedMeshComponent, it does hide bones(chunks), but due to bug like UE-19860, HideBone have nothing to do with PBO settings, it does not handle the collision, and the collision still can be fractured like invisible chunks.
And I found that SetChunkVisible from DestructibleComponent cannot remove the collision either.
So is there a way to remove specified destructible chunks from a destructible?
Thanks.