Invisible assets on editor. visible during gameplay

I’ve been experiencing a strange bug since early versions of unreal
I waited thinking this would be solved but in 4.10 it still exists

some assets become invisible on editor
but during gameplay they are there.

I think its related to bake light on a level with sublevels.

here the steps I have to do to make the asset visible again on the editor:

-open the sublevel with the invisible object
-add a new empty sublevel to it
-move the invisible asset to the new empty sublevel (they become visible)
-move back to the opened level again

yes my project is being updated since ue4 4.5 or something like that

Hi gustavorios2,

  • Does this occur in a clean, blank project with no additional content or is it limited to one project?
  • What steps are you taking to reproduce this on your end?
  • Is the visibility being set in the Detail’s Pane or the World Outliner? Are they in the same level or are they in sublevels that are streamed into the persistent level?

to reproduce:

-Open a big level with many sublevels (65 in my case)
-bake light
-after bake some blueprint actors become invisible on editor (they are visible and operational during gameplay)

I don’t thing I can reproduce this on a empty project because of hundreds of blueprint actors, only a few become invisible.

the objects that become invisible are on sublevels, not on main level.

Do you have the sublevels set to hidden? How are you streaming them? Are they streamed constantly or through blueprints?

the sublevels are set to be always loaded and visible.

to be clear, only some actor blueprints become invisible on the sublevel (like one door for example)

here an example

one more information:

during the gameplay, if I press eject the asset become invisible again. If I press possess it become visible

Check your world outliner for the asset in question, do any of them have the eye set to closed? This will turn an asset invisible in editor, but it will still be visible during play.

yes eyes open on editor

If you are comfortable with it, please private message me a link to your project on the forums (same account name), I’ll be happy to take a look and see what may be going on. I have not been able to reproduce this on my end thus far.

sure I will send you a level with one problematic blueprint

Hi ! just sent the link to " " account on the forums

hope you will be able to see the problem

Hi gustavorios2,

I was able to reproduce this with the assets provided and have entered a bug report, UE-28141, to be assessed by the development staff.

Thank you!