Bug_ transformation-move

Hi all.
Building up my inventory i found this bug.

I can create 3 box side to side , and move them togheter selecting all 3 of them and using the move tool.
When i drag the Arrow , all 3 move according to my mouse correctly.

Put a box, under as parent child of another box. and you cant do it anymore.
At this level if you try to select 3 box to move them togheter, they will shift away from the screen.
I think they get the mouse*3.

78836-bug_multiple+parent+transformation.png

Hello Est_engine,

I was unable to reproduce this issue on our end. I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps including any small details that may have been left out of your original repro steps?
  3. Have you made any changes to the components that you are using?

Hi , after some test i found what was missing. Scale the box collision to any value that not 1,1,1.

steps:

I made it again in a new project, with only the starter content.

Make a blueprint actor.

add a component box collision to the actor.

Scale it to 0.5 0.5 0.5 or any…

duplicate it 2 times.

Place the two box as child of the first.

Select both the child and move them using the movement tool Arrow (deactivate the snap to grid)

I was able to reproduce this issue on our end. I have written up a report (UE-27077) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day