Hi,
I’m getting crash related to ClassGeneratedBy being null during blueprint compile. I see that you were tracking this situation (UE-11597 and UE-11595).
Steps to reproduce:
- Create Blueprint class derived from Actor class. Let call it BP_Actor.
- In BP_Actor create Custom Event with name TestEvent.
- Compile BP_Actor.
- Create Child Blueprint class derived from BP_Actor. Lets call it BP_Actor_Child.
- In BP_Actor_Child add call to TestEvent from BeginPlay event.
- In BP_Actor_Child create Custom Event with the same name as event created in parent class.
- Compile BP_Actor.
- Compile BP_Actor_Child and observe compilation error.
- Compile BP_Actor and observe crash.