Crash when compile blueprint

UE4.10 4.10.1 tested
Any blank blueprint project
Occurrence 100%

Step:

  1. Create new blueprint derived from actor or pawn (maybe happens on any BP class, actor and pawn are tested by me)

  2. Create a function

  3. Create a local variable which type is a object type (such as pawn ) in this function

  4. Drag the local variable into function and select get

  5. Convert the node validated get

74258-local+validated+get+in+function+cause+crash.jpg

Compile the blueprint will cause unreal engine crash.

I can confirm this.

Hello,

I have been able to reproduce your issue, and have entered a bug report (UE-25353). Thank you for your report. I will provide updates on this issue as they become available.

Have a great day

This bug seems fixed in :
https://github.com/EpicGames/UnrealEngine/commit/15db88f93e49db80f82299ea9745e42583045438