Editing Blueprint crashing UE4

I am having issues with the widget blueprint. Can’t even edit it in 4.10. I get this every time I try to edit it. UE4 crashes and I get this. So yeah it is buggy as all get out. I will have to revert back to 4.92 in order to keep working since I have yet to find any answers on this issue.

Unknown exception - code 00000001 (first/second chance not available)

"Assertion failed: IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 739] "

UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\misc\outputdevice.cpp:374] UE4Editor_UMGEditor!FWidgetBlueprintEditor::UpdatePreview() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\umgeditor\private\widgetblueprinteditor.cpp:680] UE4Editor_UMGEditor!FWidgetBlueprintEditor::InitWidgetBlueprintEditor() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\umgeditor\private\widgetblueprinteditor.cpp:86] UE4Editor_UMGEditor!FAssetTypeActions_WidgetBlueprint::OpenAssetEditor() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\umgeditor\private\assettypeactions_widgetblueprint.cpp:32] UE4Editor_UnrealEd!FAssetEditorManager::OpenEditorForAsset() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\toolkits\asseteditormanager.cpp:311] UE4Editor_UMGEditor!FAssetTypeActions_Base::AssetsActivated() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\developer\assettools\public\assettypeactions_base.h:41] UE4Editor_ContentBrowser!SContentBrowser::OnAssetsActivated() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1757] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper cdecl(TArray const & ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() [d:\buildfarm\buildmachine++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void cdecl(TArray const & ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [d:\buildfarm\buildmachine++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388] UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [d:\buildfarm\buildmachine++depot+ue4-releases+4.10\engine\source\editor\contentbrowser\private\sassetview.cpp:3292] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper cdecl(TSharedPtr)>::Execute() [d:\buildfarm\buildmachine++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void cdecl(TSharedPtr)>::ExecuteIfSafe() [d:\buildfarm\buildmachine++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388] UE4Editor_ContentBrowser!TBaseDelegate >::ExecuteIfBound() [d:\buildfarm\buildmachine++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:482] UE4Editor_ContentBrowser!SListView >::Private_OnItemDoubleClicked() [d:\buildfarm\buildmachine++depot+ue4-releases+4.10\engine\source\runtime\slate\public\widgets\views\slistview.h:689] UE4Editor_ContentBrowser!STableRow >::OnMouseButtonDoubleClick() [d:\buildfarm\buildmachine++depot+ue4-releases+4.10\engine\source\runtime\slate\public\widgets\views\stablerow.h:261] UE4Editor_Slate!::operator()() [d:\buildfarm\buildmachine++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4609] UE4Editor_Slate!FEventRouter::Route >() [d:\buildfarm\buildmachine++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:214] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [d:\buildfarm\buildmachine++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4607] UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() [d:\buildfarm\buildmachine++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4590] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsapplication.cpp:1346] UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsapplication.cpp:1709] UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsapplication.cpp:707] UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsapplication.cpp:629] user32 user32 UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:884] UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launchengineloop.cpp:2391] UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launch.cpp:142] UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll

Also wanted to state that this is a new project using the 4.10 widget blueprint.

Hello Graywood,

This issue sound similar to a known issue. Could you try resetting your layout? You will need to go to Window > Reset Layout.

Seems to resolve the issue. Quite odd because I made no changes to the layout of my editor.

Thanks

It appears that you are experiencing the issue (UE-23217). This issue occurs when closing the animation timeline within UMG. Please feel free to visit the original thread for future updates, it has been linked below.

Link: Assertion failed: IsValid() File:D:\BuildFarm - UI - Epic Developer Community Forums

Make it a great day