Execution path doesn't show going into collapsed node

I have a bunch of code in a collapsed node:

While executing, you can see the line between the two “Cruising” pins is not red, like it’s not executing. But I can open up the collapsed node, and see red lines in there, and the object is doing what we expect in the game. If I use more of these collapsed nodes, debugging will get to be harder.

Hi Almo2001,

This is a known issue and is in our system as UE-7709. Unfortunately I do not have a timeframe of when a fix will be made available.

Ok, thanks for the update. :slight_smile: