I have two same UMG in the picture, the left is a common UMG, the right is a widget Component.
When I click the right Caliga, the right Hat had be catch.
BUG2 : Alpha Error In Mobile
This is a screenshot of ios.
Left Empty has alpha, but the right Empty hasn’t alpha.
I was able to reproduce this transparency issue on our end. I have written up a report (UE-22367) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. As for the other issue (UE-20777), I went ahead and double checked on this for you and the status has not been updated to fixed as of yet. Thank you for your time and information.
Regarding additional information about the issue UE-22367, this issue refers to the inability to render transparency on 3D widgets when used on a mobile device. As for the resolution of the issue UE-20777, there is no current time frame in place for the implementation of a solution for this issue. I hope this information helps.