On attempt to overwrite automatically created function on child blueprint engine crashes.
repro:
Create timeline in actor class blueprint, compile.
Create/open existing child of this actor blueprint.
Find automatically created function in overwrite section of child blueprint which called " %timeline name% Finished func " or “%timeline name% Updated Func”
Click to overwrite - engine freeze for eternity.
I guess thats should be automatically created function for child, but it dosnt work.
Does this occur in a clean, blank project with no additional content or is it limited to one project? Additionally have you tried this in a 4.9 project to see if a fix has already been implemented? Do you have any crash logs that I can look at to see what may be occurring? Have you checked to see if your memory is spiking when this occurs by opening task manager and watching your UE4Editor.exe process while performing the actions listed above?
Unfortunately I’m not seeing any crash on my end, it doesn’t produce the %timelinename% function, though I do get a variable for the timeline, no errors or crashes occur when I interact with it. Are there any additional steps I can take that may reproduce this on my end?