In a Blueprint function,
- create a second return node via right-click in empty space → Add return node
- change the ouputs on that node
Expected: it changes the outputs on that node
Actual: it changes it on every all nodes!
I’m really puzzled about this behaviour. Is this somewhat desired? If so it’s terrible UX.

Hello ,
I was able to reproduce this issue on our end. I have written up a report ( UE-20734) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.
Make it a great day
I guess it’s either the nodes should be identical or completely different, but not half half
thanks Rudy.