Multiple return nodes - unexpected behaviors

In a Blueprint function,

  • create a second return node via right-click in empty space → Add return node
  • change the ouputs on that node

Expected: it changes the outputs on that node

Actual: it changes it on every all nodes!


I’m really puzzled about this behaviour. Is this somewhat desired? If so it’s terrible UX.

56915-bug2.png

Hello ,

I was able to reproduce this issue on our end. I have written up a report ( UE-20734) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day

I guess it’s either the nodes should be identical or completely different, but not half half :slight_smile: thanks Rudy.