4.9.0 Preview 2.
The Delta Seconds value reported by the Tick event is always the delta time from the last frame even when a tick interval is specified. Delta Seconds should be the elapsed time since the last call to Tick (as specified in `AActor::Tick``'s documentation).
Repo
- Create actor blueprint with
Tick Interval (secs)to1.0 - Create the following graph:

When the game is run, the message will print once a second, but the value displayed will be the delta frame time (such as 0.00833).
##Expected result
A value close to the Tick Interval (secs) should be printed.