Destroy Actor for Clients without Unpossession then Delayed Destroy Actor crashes game

I did read about this a while ago, but I thought that it would have been fixed by now :slight_smile:

When player pawn calls to destroy itself from server it crashes game without Unpossess then Delay then Destroy Actor.

When player pawn “kills itself” from fall damage, it calls server to destroy actor, but it crashes game unless a Unpossess and then a Delay is put in. Being killed by other guy shooting him works fine, since it isn’t same actor calling to destroy itself.

This isn’t how I should run it, but thought I’d report it anyway.

Hey ScruffyHollywood,

I believe bug you are referring to is UE-18218, which reports destroying a possessed pawn on Client crashes editor. This was fixed for 4.9, though I haven’t checked yet to see if it’s fixed for 4.9 Preview 1 (I’ll let you know when we get to this bug verification). If you wouldn’t mind, I can verify whether this is same crash if you would copy/paste information in Crash Reporter window next time you get this crash, including Machine ID, and I can compare it to our call stack. Thanks!

I read it before but I would have forgotten that so wondering why it happens. Thanks again. sigh

Well, looks like fix should be included in latest 4.9 Preview, so please let us know if you continue seeing this problem in 4.9 P4 or after official release. Thanks!