4.8.2 Blueprint Structure “New Variable” Crash
Content here: http://.ms/1KusbR7
Steps to reproduce:
- Load up project
- Open gameplay map
- Open up the Core/TheGameSettings
- Click “New Variable”
Crash Log:
MachineId:898421A64CB0C9DEF1EC68A0C77D5663
EpicAccountId:d313b1a5b38a47b283929655cedbe296
Unknown exception - code 00000001 (first/second chance not available)
"Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 678]
Arra
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:355]
UE4Editor_BlueprintGraph!UK2Node::ExpandSplitPin() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\blueprintgraph\private\k2node.cpp:687]
UE4Editor_BlueprintGraph!UK2Node::ExpandNode() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\blueprintgraph\private\k2node.cpp:712]
UE4Editor_BlueprintGraph!UK2Node_VariableSet::ExpandNode() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\blueprintgraph\private\k2node_variableset.cpp:348]
UE4Editor_KismetCompiler!FKismetCompilerContext::ExpansionStep() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:2535]
UE4Editor_KismetCompiler!FKismetCompilerContext::ProcessOneFunctionGraph() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3043]
UE4Editor_KismetCompiler!FKismetCompilerContext::CreateFunctionList() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3132]
UE4Editor_KismetCompiler!FKismetCompilerContext::Compile() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3371]
UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileBlueprintInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:99]
UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileBlueprint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:155]
UE4Editor_UnrealEd!FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:2073]
UE4Editor_KismetCompiler!FUserDefinedStructureCompilerUtils::CompileStruct() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\kismetcompiler\private\userdefinedstructurecompilerutils.cpp:361]
UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileStructure() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:128]
UE4Editor_UnrealEd!FStructureEditorUtils::CompileStructure() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\kismet2\structureeditorutils.cpp:510]
UE4Editor_UnrealEd!FStructureEditorUtils::AddVariable() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\kismet2\structureeditorutils.cpp:273]
UE4Editor_Kismet!FUserDefinedStructureLayout::OnAddNewField() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\kismet\private\userdefinedstructureeditor.cpp:332]
UE4Editor_Kismet!TMemberFunctionCaller<FUserDefinedStructureLayout,FReply (__cdecl FUserDefinedStructureLayout::*)(void) __ptr64>::operator()<>() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:161]
UE4Editor_Kismet!TTupleImpl<TIntegerSequence<> >::ApplyAfter_ExplicitReturnType<FReply,TMemberFunctionCaller<FUserDefinedStructureLayout,FReply (__cdecl FUserDefinedStructureLayout::*)(void) __ptr64> >() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\tuple.h:113]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FUserDefinedStructureLayout,0,FReply __cdecl(void)>::Execute() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:440]
UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:225]
UE4Editor_Slate!<lambda_de96dc3471181973108233c6db1f9843>::operator()() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4170]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_de96dc3471181973108233c6db1f9843> >() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:212]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4173]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4133]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsapplication.cpp:1403]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsapplication.cpp:1708]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsapplication.cpp:706]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsapplication.cpp:628]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:792]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launchengineloop.cpp:2323]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]