Regression between 4.8.1 and 4.7.4
How to reproduce:
- Create first person template Open
- FirstPersonHUD (canvas blueprint)
- Replace draw texture node with
- DrawMaterialSimple node Use attached material in that node
- Hit ensure slowing down startup playback looking like this:
[2015.06.25-19.44.12:228][214]LogOutputDevice: === Handled error: ===
Ensure condition failed: CurrentDepthTexture [File:C:\UnrealEngine\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp] [Line: 650]
Stack:
UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() {0x00007ffc66416af6} + 0 bytes [c:\unrealengine\engine\source\runtime\core\private\windows\wi
UE4Editor-Core.dll!FDebug::EnsureFailed() {0x00007ffc662b2dd1} + 0 bytes [c:\unrealengine\engine\source\runtime\core\private\misc\outpu
UE4Editor-Core.dll!FDebug::EnsureNotFalse_OptionallyLogFormattedEnsureMessageReturningFalse() {0x00007ffc662b3083} + 0 bytes [c:\unrealengine\engine\source\runtime\core\private\misc\outpu
UE4Editor-D3D11RHI.dll!FD3D11DynamicRHI::ValidateExclusiveDepthStencilAccess() {0x00007ffc5c01a459} + 53 bytes [c:\unrealengine\engine\source\runtime\windows\d3d11rhi\privat
UE4Editor-D3D11RHI.dll!FD3D11DynamicRHI::RHISetDepthStencilState() {0x00007ffc5c00dc84} + 0 bytes [c:\unrealengine\engine\source\runtime\windows\d3d11rhi\privat
UE4Editor-Renderer.dll!FTranslucencyDrawingPolicyFactory::DrawMesh() {0x00007ffc5c9bc62e} + 42 bytes [c:\unrealengine\engine\source\runtime\renderer\private\transl
UE4Editor-Renderer.dll!FTranslucencyDrawingPolicyFactory::DrawDynamicMesh() {0x00007ffc5c9bb7f5} + 0 bytes [c:\unrealengine\engine\source\runtime\renderer\private\transl
UE4Editor-Renderer.dll!FRendererModule::DrawTileMesh() {0x00007ffc5c893630} + 0 bytes [c:\unrealengine\engine\source\runtime\renderer\private\render
UE4Editor-Engine.dll!FTileRenderer::DrawTile() {0x00007ffc5eb1c3eb} + 0 bytes [c:\unrealengine\engine\source\runtime\engine\private\tilerend
UE4Editor-Engine.dll!FCanvasTileRendererItem::Render_GameThread'::
5’::EURCMacro_DrawTileCommand::DoTask() {0x00007ffc5eb1432d} + 413 bytes [c:\unrealengine\engine\source\runtime\engine\private\tilerend
UE4Editor-Engine.dll!TGraphTask<FCanvasTileRendererItem::Render_GameThread'::
5’::EURCMacro_DrawTileCommand>::ExecuteTask() {0x00007ffc5eb24771} + 18 bytes [c:\unrealengine\engine\source\runtime\core\public\async\taskg
UE4Editor-Core.dll!FTaskThread::ProcessTasks() {0x00007ffc66155b81} + 0 bytes [c:\unrealengine\engine\source\runtime\core\private\async\task
UE4Editor-Core.dll!FTaskThread::ProcessTasksUntilQuit() {0x00007ffc66155dad} + 0 bytes [c:\unrealengine\engine\source\runtime\core\private\async\task
UE4Editor-RenderCore.dll!RenderingThreadMain() {0x00007ffc660440fb} + 0 bytes [c:\unrealengine\engine\source\runtime\rendercore\private\rend
UE4Editor-RenderCore.dll!FRenderingThread::Run() {0x00007ffc6604460f} + 0 bytes [c:\unrealengine\engine\source\runtime\rendercore\private\rend
UE4Editor-Core.dll!FRunnableThreadWin::Run() {0x00007ffc664128b8} + 0 bytes [c:\unrealengine\engine\source\runtime\core\private\windows\wi
UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() {0x00007ffc663fd77d} + 8 bytes [c:\unrealengine\engine\source\runtime\core\private\windows\wi
KERNEL32.DLL {0x00007ffc7a7713d2} + 0 bytes
ntdll.dll {0x00007ffc7c085444} + 0 bytes
ntdll.dll {0x00007ffc7c085444} + 0 bytes