This is my first time using UE. The launcher works fine for me but when I try to launch UE4.7.6 it crashes immediately upon loading up. Below is the code for what went wrong, as well as my pc specs.
Intel(R) Core™ i5-2400 CPU @ 3.10GHz 4.0 GB RAM (3.83 GB usable) 64 bit operating system
MachineId:F0E7018149739BFD5459C090E5507BB5
EpicAccountId:a1525bd7deac4ddcbe4eb047f9f0c026
Access violation - code c0000005 (first/second not available)
igd10umd64 + 1040934 bytes
igd10umd64 + 1147553 bytes
igd10umd64 + 1150704 bytes
igd10umd64 + 1054621 bytes
igd10umd64 + 1033107 bytes
igd10umd64 + 101280 bytes
igd10umd64 + 33926 bytes
igd10umd64 + 183309 bytes
igd10umd64 + 192752 bytes
igd10umd64 + 64388 bytes
igd10umd64 + 62974 bytes
igd10umd64 + 215893 bytes
igd10umd64 + 82661 bytes
igd10umd64 + 90980 bytes
igd10umd64 + 94518 bytes
igd10umd64 + 74691 bytes
igd10umd64 + 18707 bytes
d3d11 + 525355 bytes
d3d11 + 524098 bytes
d3d11 + 274562 bytes
d3d11 + 228988 bytes
d3d11 + 134266 bytes
d3d11 + 412309 bytes
d3d11 + 412235 bytes
d3d11 + 408666 bytes
d3d11 + 372803 bytes
d3d11 + 134958 bytes
d3d11 + 458172 bytes
d3d11 + 457093 bytes
d3d11 + 455269 bytes
d3d11 + 167628 bytes
d3d11 + 166728 bytes
UE4Editor_D3D11RHI!SafeCreateTexture2D() + 24 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:433]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIAsyncCreateTexture2D() + 994 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:1051]
UE4Editor_RHI!AsyncCreateTexture2D_Internal() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\rhi\public\rhimethods.h:862]
UE4Editor_RHI!FRHICommandListImmediate::AsyncCreateTexture2D() + 870 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\rhi\public\rhimethods.h:862]
UE4Editor_Engine!RHIAsyncCreateTexture2D() + 94 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\rhi\public\rhimethods.h:862]
UE4Editor_Engine!FCreateTextureTask::DoWork() + 84 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texture2d.cpp:1915]
UE4Editor_Engine!FAsyncTask::DoThreadedWork() + 18 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\async\asyncwork.h:317]
UE4Editor_Core!FQueuedThread::Run() + 123 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\hal\threadingbase.cpp:326]
UE4Editor_Core!FRunnableThreadWin::Run() + 102 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
UE4Editor_Core!FRunnableThreadWin::GuardedRun() + 93 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
kernel32 + 88525 bytes
ntdll + 178561 bytes