UE4.7 crash immediately upon startup

This is my first time using UE. The launcher works fine for me but when I try to launch UE4.7.6 it crashes immediately upon loading up. Below is the code for what went wrong, as well as my pc specs.
Intel(R) Core™ i5-2400 CPU @ 3.10GHz 4.0 GB RAM (3.83 GB usable) 64 bit operating system
MachineId:F0E7018149739BFD5459C090E5507BB5
EpicAccountId:a1525bd7deac4ddcbe4eb047f9f0c026

Access violation - code c0000005 (first/second not available)

igd10umd64 + 1040934 bytes
igd10umd64 + 1147553 bytes
igd10umd64 + 1150704 bytes
igd10umd64 + 1054621 bytes
igd10umd64 + 1033107 bytes
igd10umd64 + 101280 bytes
igd10umd64 + 33926 bytes
igd10umd64 + 183309 bytes
igd10umd64 + 192752 bytes
igd10umd64 + 64388 bytes
igd10umd64 + 62974 bytes
igd10umd64 + 215893 bytes
igd10umd64 + 82661 bytes
igd10umd64 + 90980 bytes
igd10umd64 + 94518 bytes
igd10umd64 + 74691 bytes
igd10umd64 + 18707 bytes
d3d11 + 525355 bytes
d3d11 + 524098 bytes
d3d11 + 274562 bytes
d3d11 + 228988 bytes
d3d11 + 134266 bytes
d3d11 + 412309 bytes
d3d11 + 412235 bytes
d3d11 + 408666 bytes
d3d11 + 372803 bytes
d3d11 + 134958 bytes
d3d11 + 458172 bytes
d3d11 + 457093 bytes
d3d11 + 455269 bytes
d3d11 + 167628 bytes
d3d11 + 166728 bytes
UE4Editor_D3D11RHI!SafeCreateTexture2D() + 24 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:433]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIAsyncCreateTexture2D() + 994 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:1051]
UE4Editor_RHI!AsyncCreateTexture2D_Internal() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\rhi\public\rhimethods.h:862]
UE4Editor_RHI!FRHICommandListImmediate::AsyncCreateTexture2D() + 870 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\rhi\public\rhimethods.h:862]
UE4Editor_Engine!RHIAsyncCreateTexture2D() + 94 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\rhi\public\rhimethods.h:862]
UE4Editor_Engine!FCreateTextureTask::DoWork() + 84 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texture2d.cpp:1915]
UE4Editor_Engine!FAsyncTask::DoThreadedWork() + 18 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\async\asyncwork.h:317]
UE4Editor_Core!FQueuedThread::Run() + 123 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\hal\threadingbase.cpp:326]
UE4Editor_Core!FRunnableThreadWin::Run() + 102 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
UE4Editor_Core!FRunnableThreadWin::GuardedRun() + 93 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
kernel32 + 88525 bytes
ntdll + 178561 bytes

Hey ,

Thank you for providing your computer specifications along with the crash that you’re receiving. In all honesty, your computer could benefit from an upgrade with the RAM in the very least. You should also look through your dxdiag and verify that your graphics card does support DirectX11.

What are Unreal Engine 4’s system requirements?
For developing with UE4, we recommend a desktop PC with Windows 7 64-bit or a Mac with Mac OS X 10.9.2 or later, 8 GB RAM and a quad-core Intel or AMD processor, and a DX11 compatible video card. UE4 will run on desktops and laptops below these recommendations, but performance may be limited.

Does UE4 crash when you start a brand new blank project without any starter content? Also, have you tried version 4.8.0?

Looking forward to hearing back from you, thanks!

Hey ,

I have not heard from you in quite a few days and for this reason, I must close this thread at this time. However, if you have any further questions regarding this topic, please do not hesitate to reply back.

Thanks!