Importing DAZ3D FBX to Unreal Engine from 3DS Max

Hello.

I have export default DAZ3D Genesis 2 character to FBX and I imported it to the 3DS Max.
In 3DS Max character’s eyes look good:

http://s6.postimg.org/xjdk9y7ap/screenshot_23.png

After that I exported from 3DS Max to the *.fbx file, with options:

http://s6.postimg.org/3sqfo6mb5/screenshot_24.png

http://s6.postimg.org/xyou2yt81/screenshot_25.png

And I want to import it to the UE 4:

http://s6.postimg.org/k6af7c2gh/screenshot_26.png

And I press button Import.
After import character seems well, BUT… But without eyes! (((

http://s6.postimg.org/isndprskx/screenshot_27.png

Why eyes shows well in 3DS Max, but doesn’t display in UE4? It’s UE4 FBX importer bug, isn’t it?

More info here [Importing FBX to Unreal Engine from 3DS Max - Rendering - Epic Developer Community Forums][6]

Hi Arthur -

From the Images above it looks like your eyes have reversed normals on them and not a two sided material applied. If you are willing to upload a zipped copy of the FBX file I can look at directly, otherwise I would look at reversing the normals of the eye in Max or Taking the eye material and setting Two Sided as True.

Let me know -

Eric Ketchum

Hello, Eric.

Here is link to file [https://goo.gl/b9Wz44][1] .

In this file:

Genesis 2 Base Female.duf - example DAZ3D project with Genesis 2 Base Female.

ExportSettingsFromDAZ3D.png

fromDAZ.fbx - exported FBX from DAZ3D

3DSMaxImportSettings_partN.png

max.max - 3DS Max file with imported fromDAZ.fbx

3DSMaxExportSettings_partN.png

fromMAX.FBX - exported FBX from 3DS Max

I’m trying to import to the UE4 file fromMAX.FBX .

Screenshots from UE 4.7:

http://s6.postimg.org/np5962dtd/screenshot_37.png

http://s6.postimg.org/84xvfj3ox/screenshot_38.png

http://s6.postimg.org/9cgelhj75/screenshot_40.png

Link to the UE 4.7 project with imported FBX file (from 3DS Max) - https://goo.gl/1QQlcC

Hi Arthur -

Thank you, we are looking into the issues, in the meantime the issue seems to be the assets which are coming in are the Translucent areas of the eye itself, to get you back to it you can set those particular materials to Translucent materials and plug in a 0 into the Opacity input of the Material and your eye should render correctly for now.

I will keep you informed as we work.

Thank You Again -

Eric Ketchum

Hi, Eric.

Eric, I am programmer and not 3D artist and I am just learning - I don’t know, how to do that, what you describe.

I want to get character from DAZ3D “from box” and put it to the UE 4.7 and start to learning and creating simpliest 3D “game” (or animation? :slight_smile: ).

Eric, I would like to ask you kindly to inform me, when you or UE team will solve these issues with EyeReflection and EyeLashes…

I would like to receive from you or instructions, such as how to successfully import FBX files like this (from my example) to the UE 4, or get a patch for the UE 4.7 or UE 4.8.

Thank you very much.

Hello.

Eric, have you any news about my issue?

Thank you.

HI Arthur -

I am looking into this but currently only have access to Max 2013 or 2014, can you save your Max file to one of those versions and resend it?

Thank You

Eric Ketchum

link text

Here is file in format for 2014 3DS Max.

Please, keep me informed - if you can open the file.

Thank you.

I don’t know, if I correct understood you…
I’ve made changes:

http://s6.postimg.org/oe1j53cdt/screenshot_41.png

http://s6.postimg.org/cdg34d4z5/screenshot_42.png

And as result texture of the EyeReflection looks bad:

http://s6.postimg.org/othebunox/screenshot_43.png

And what about EyeLashes? EyeLashes also looks broken…

http://s6.postimg.org/nsh5mq6pd/screenshot_44.png

Here is file in format for 2013 3DS Max.

Please, keep me informed - if you can open the file.

Thank you.

link text

Hi Arthur -

I received the asset and it opens fine for us. For the pieces of your model that are coming in White currently, they are all Translucent objects and are used in DAZ Studio to reflect lighting and actually do not have a direct texture applied to them (hence them coming in with a White Color). We are testing to see if the translucency information is being lost between Max and the Editor.

Thank You

Eric Ketchum

Hi.

I’ll be waiting for your answer.

Thank you very much!

Hi Arthur -

It does appear that the Engine ignores the opacity / translucency settings from Max and Maya when you import the materials. I have reported the issue internally as UE-16056 (for reference) and will keep you informed here as we investigate the issue.

Thank You

Eric Ketchum

Hello.

I often see in commits on UE’s repository on Github and in another UE’s resources, numbers like “UE-15921”…

Where is these tickets? Or it is UE’s team internal bug tracker?

Will it be public available?

I wanna to see progress of work on issue.

https://answers.unrealengine.com/questions/232035/where-is-tickets-of-the-ue.html

I answered you on the other post.

-Eric Ketchum

Thank you!

Pardon my molestation, but when this bug will be fixed (in days, months, years :slight_smile: )?

Any updates on this issue?

upup up up