Hello.
There is a crash happens whne I trying to File->Package Project->Windows->Win64 [valid for today’s 4.9 master and 4.8 preview branch]
Steps to reproduce in my case were simple:
- Download actual sources from github (4.9 master, for example)
- Build engine as developer editor (just by default)
- Run UE4Editor.exe. Create C++ project based on top-down example (with scalable 3D/2D, no starter content).
- Re-start editor. Click “Build” in Editor. Everything ok.
- Click “Launch”. Everything ok.
- Click File->Package Project->Windows->Win64. Crash.
Step to solve the issue is simple too: manually delete Saved\Cooked\WindowsNoEditor folder, but first I have to close the editor. It’s not hard for me, but I find this behaviour a bit strange.
Here is the log with crash callstack at the end, may be you will find it useful and fix something before final 4.8 release: http://light-alloy.ru/ue4/crashlog1.txt