Hi!
I have found that Using ALT drag method to duplicate Blueprint actors in level appears to break logic on new copies.
setup is to have a simple cube blueprint that prints it’s own name when you collide with it.
one on left is original. I then Duplicate it twice using ALT drag method.
Blueprint logic looks like this:
When you collide with original, all things are fine (See Log window on Right):
But Clear log and walk through third clone and you get this:
I ONLY collided with Visible_Trigger_Blueprint3 but it prints three messages one for each of actors.
One collision. Three executions of blueprint.
Weird, eh?