Here, the source length on point lights is displaying fine.
After I add a projectile or other object, the source length switches.
Here, the source length on point lights is displaying fine.
After I add a projectile or other object, the source length switches.
i also have this bug in our engine. it is very annoying
is there a fix yet for source light switching?
It is currently a known issue: Unreal Engine Issues and Bug Tracker (UE-26956)
thank you for clarification, tim!