Crash on project load

I’m getting really tired of this. Hourly crashes and bugs. Now the editor won’t launch my project anymore. It seems to be having some issue with the test-class that I made (BP_BaseBlock_TEST). Is it just me or is everyone having hourly crashes in 4.6.1?

MachineId:
EpicAccountId:

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: BlueprintObj->GeneratedClass [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Editor\UnrealEd\Private\Kismet2\Kismet2.cpp] [Line: 542]
Invalid generated class for BP_BaseBlock_TEST

KERNELBASE + 40541 bytes
UE4Editor_Core + 3092349 bytes
UE4Editor_Core + 1597688 bytes
UE4Editor_Core + 1479058 bytes
UE4Editor_UnrealEd + 10034613 bytes
UE4Editor_Engine + 1970481 bytes
UE4Editor_CoreUObject + 240879 bytes
UE4Editor_CoreUObject + 946774 bytes
UE4Editor_CoreUObject + 1054484 bytes
UE4Editor_CoreUObject + 944791 bytes
UE4Editor_CoreUObject + 947419 bytes
UE4Editor_CoreUObject + 1062891 bytes
UE4Editor_CoreUObject + 1460613 bytes
UE4Editor_CoreUObject + 1193007 bytes
UE4Editor_CoreUObject + 1189666 bytes
UE4Editor_CoreUObject + 1193874 bytes
UE4Editor_CoreUObject + 1189666 bytes
UE4Editor_CoreUObject + 1189156 bytes
UE4Editor_CoreUObject + 976397 bytes
UE4Editor_CoreUObject + 1185872 bytes
UE4Editor_CoreUObject + 951800 bytes
UE4Editor_CoreUObject + 1026078 bytes
UE4Editor_CoreUObject + 1460171 bytes
UE4Editor_UnrealEd + 2768012 bytes
UE4Editor_UnrealEd + 2700861 bytes
UE4Editor_UnrealEd + 2612749 bytes
UE4Editor_UnrealEd + 6316416 bytes
UE4Editor_UnrealEd + 3168772 bytes
UE4Editor_UnrealEd + 3167944 bytes
UE4Editor_UnrealEd + 6555369 bytes
UE4Editor_UnrealEd + 6310846 bytes
UE4Editor!GuardedMain() + 285 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:123]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

link text

I removed the uasset from the project so I could start the project again. Obviously on project startup I had a load of errors that required to be fixed because of the missing blueprint

Hey Napoleon,

This crash is a known issue (recorded as UE-9219). We appreciate the report - any report could help us find the cause of the bug and more easily fix it in the future.

Regards,

Jonathan