Hey i have this blueprint:
And this callstack:
MachineId:73E991C54E477703B00445BEE2A221F0
EpicAccountId:40dd2988f279471f82aefa4031bd2e82
Unknown exception - code 00000001 (first/second chance not available)
Assertion failed: GIsEditor || bCreatingCDO || !InClass->HasAnyClassFlags(CLASS_Abstract) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.
KERNELBASE + 24684 bytes
UE4Editor_Core + 3174852 bytes
UE4Editor_Core + 1677512 bytes
UE4Editor_Core + 1566866 bytes
UE4Editor_CoreUObject + 1522712 bytes
UE4Editor_CoreUObject + 1527383 bytes
UE4Editor_UMG + 72840 bytes
UE4Editor_UMG + 449752 bytes
UE4Editor_UMG + 1388906 bytes
UE4Editor_CoreUObject + 549780 bytes
UE4Editor_CoreUObject + 1318750 bytes
UE4Editor_CoreUObject + 1435554 bytes
UE4Editor_CoreUObject + 1572003 bytes
UE4Editor_CoreUObject + 1440718 bytes
UE4Editor_CoreUObject + 1320058 bytes
UE4Editor_CoreUObject + 1577556 bytes
UE4Editor_CoreUObject + 1440718 bytes
UE4Editor_CoreUObject + 549780 bytes
UE4Editor_CoreUObject + 1438659 bytes
UE4Editor_Engine + 1818193 bytes
UE4Editor_Engine + 9871675 bytes
UE4Editor_Engine + 3769504 bytes
UE4Editor_Engine + 3873565 bytes
UE4Editor_Engine + 3883827 bytes
UE4Editor_Engine + 9430532 bytes
UE4Editor_Engine + 9213296 bytes
UE4Editor_Engine + 3882838 bytes
UE4Editor_Engine + 3789640 bytes
UE4Editor!FEngineLoop::Init() + 551 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launchengineloop.cpp:1853]
UE4Editor!GuardedMain() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launch.cpp:128]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
When i skip the “Create UserWidget Widget” node everything is fine but the mouse is not locked to the viewport.
Any ideas please?