2D Texture Array with Triplanar Projection

Perhaps I should state the intention of this conversion. I am setting up a master material with multiple layers. If I am not mistaken, we can use 2d texture arrays to store textures more efficiently as opposed to simply using the textures (Albedo, Normal, etc.) per layer. I have managed to convert Cellbombing to use the 2D Texture Array, though it seems odd numbered samples have an offset for some reason.