Thank you about that seems to be a good way to do it but now my issue is that I don’t use 3D hitboxes.
As you can see in my screenshot I set the different collision boxes in each frame of an animation. I have for this animation 4 boxes and only one that will keep my character on the ground.
But I can see only one collisions presets that apply to all my hitboxes.
So now I think I should do this only in C++ but this means I should get all the frames of all the animations and set the correct collision presets to them ?
Am I getting something wrong ?
